This will allow developers who make a Mac app and an iOS app to sell them in a single bundle, something that has not previously been possible.
Starting in March 2020, you’ll be able to distribute iOS, iPadOS, macOS, and tvOS versions of your app as a universal purchase, allowing customers to enjoy your app and in‑app purchases across platforms by purchasing only once. You can choose to create a new app for these platforms using a single app record in App Store Connect or add platforms to your existing app record. Get started by building and testing your apps using a single bundle ID with Xcode 11.4 beta.
The change will be convenient for both developers and customers, as iOS and macOS users will be able to make one purchase for a cross-platform app. Developers will also be able to create discounted Mac and iOS bundles for the first time.
According to Apple, universal purchase is enabled by default for Mac Catalyst apps that are created using the Xcode 11.4 software. New Mac Catalyst apps will use the same bundle identifier as an iOS app.
Apple says that App Store categories will also be unified across the App Store and Mac App Store to align with the new changes and to make apps more discoverable.
– You’ll be able to select the following categories for iOS apps: “Developer Tools” and “Graphics & Design”.
– You’ll be able to select the following categories for macOS apps: “Books”, “Food & Drink”, “Magazines & Newspapers”, “Navigation”, and “Shopping”.
– The “Photography” and “Video” categories on the Mac App Store will be combined into “Photo & Video”. Mac apps and pending updates with the – “Photography” or “Video” category selected in App Store Connect will be moved automatically to the combined category.
– “Kids” will no longer be a subcategory within “Games” on the Mac App Store.
This article, “Apple Adds Universal Purchases for iOS, tvOS and macOS Apps in Xcode 11.4” first appeared on MacRumors.com
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